Development - Ryzom Community Forum https://app.ryzom.com//app_forum/ Thu, 21 Nov 2024 15:21:14 +0000 ryApp::FeedBuilder 15 Development - Ryzom Community Forum https://app.ryzom.com:443/app_forum//images/rz_ryzom_logo-144x47.png https://app.ryzom.com//app_forum/ <![CDATA[Help to where to get started]]> https://app.ryzom.com:443/app_forum/index.php?page=topic/view/32440/1#207717 Fri, 25 Nov 2022 20:43:33 +0000 Development https://app.ryzom.com:443/app_forum/index.php?page=post/view/207717 Isarr <![CDATA[Brick Feint]]> https://app.ryzom.com:443/app_forum/index.php?page=topic/view/31550/1#203998 Mon, 26 Apr 2021 22:18:35 +0000 Development https://app.ryzom.com:443/app_forum/index.php?page=post/view/203998
Pourrait-on imaginer ajouter un% d'esquive/parade qui s'ajouterait à celui du joueur pendant son execution, par exemple pour un joueur au max d'esquive :

Esquive max cappée à 60% + 15% esquive brique Feinte
(idem pour parade)

Uniquemement pendant la phase de Feinte, par sur l'opening resultant.

Ce qui rendrait cette brique plus intéressante pour les Tanks, notamment lorsqu'ils combattent des Roi ou des mini-Boss]]>
Kasumi
<![CDATA[Briques de ciblage]]> https://app.ryzom.com:443/app_forum/index.php?page=topic/view/31549/1#203997 Mon, 26 Apr 2021 22:08:36 +0000 Development https://app.ryzom.com:443/app_forum/index.php?page=post/view/203997
LandKitin
FlyingKitin
Bird
Plant

Pourrait-elles être ajoutée lors d'un prochain patch ?]]>
Kasumi
<![CDATA[Corbeilles de recyclage]]> https://app.ryzom.com:443/app_forum/index.php?page=topic/view/31548/1#203996 Mon, 26 Apr 2021 22:00:51 +0000 Development https://app.ryzom.com:443/app_forum/index.php?page=post/view/203996
Ces corbeilles pourraient produire des matières génériques, par exemple :

Plastron loud HQ suprême : pourrait donner des mp génériques sup, excel, choix (en fonction d'un % aléatoire de réussite)]]>
Kasumi
<![CDATA[Distance du perso]]> https://app.ryzom.com:443/app_forum/index.php?page=topic/view/31450/4#203650 Mon, 15 Mar 2021 12:19:09 +0000 Development https://app.ryzom.com:443/app_forum/index.php?page=post/view/203650 Moniq <![CDATA[Everything Server Ubuntu]]> https://app.ryzom.com:443/app_forum/index.php?page=topic/view/31394/4#203428 Tue, 16 Feb 2021 05:19:35 +0000 Development https://app.ryzom.com:443/app_forum/index.php?page=post/view/203428 Karu
First thing, running local shard does not give any access to ingame content for you. While code is public, content is not.

--

Yeah, that wiki seems to be old (still has libwww has not been used for ages now).

Try this https://github.com/nimetu/docky

docky is my example shard with "batteries included", ie you should be able to connect to it with live client.

Awesome, that worked perfectly!

I got it up and running tonight on my local machine. Thank you very much!

I see what you mean about the in-game content. The missions and dialogue are missing, but that doesn't bother me too much. We'll just be doing some roleplaying.

Cheers!]]>
Snocrash
<![CDATA[Safely end Forage plus focus]]> https://app.ryzom.com:443/app_forum/index.php?page=topic/view/30285/5#198998 Tue, 25 Feb 2020 18:02:49 +0000 Development https://app.ryzom.com:443/app_forum/index.php?page=post/view/198998 Natterjack
This is why I as an autistic never usually propose ideas how do you delete posts

no need to delete your postings here, Natterjack. As for your question about safely ending a dig when the focus has run out ... try simply backing away from it. I think that then your focus does yet auto-refill to its max. I also suggest trying to switch to only stabilizing and / or both stabilizing and preserving, in other words to toggle the way you careplan, then also stepping away.

all of the above (i may be wrong, but i think it works that way) should pretty close to immediately end the time out of the dig, so that you can begin a new source with full focus complement.

Hope i am right and also this answere (correctly) your question. Sorry that i did not before now notice and then get to therefore take the time needed to answer your post.]]>
Tryroamer
<![CDATA[[Dev] Please Add a river to Verdant Heights.]]> https://app.ryzom.com:443/app_forum/index.php?page=topic/view/28731/8#196671 Mon, 12 Aug 2019 05:11:30 +0000 Development https://app.ryzom.com:443/app_forum/index.php?page=post/view/196671 +1
(even thought I am Matis and opposed to it!!)]]>
Naema
<![CDATA[[Dev] Interface Mod]]> https://app.ryzom.com:443/app_forum/index.php?page=topic/view/22474/69#192256 Sat, 05 Jan 2019 20:17:06 +0000 Development https://app.ryzom.com:443/app_forum/index.php?page=post/view/192256 Herrah <![CDATA[[Dev] Reports of Ryzom Forge's meetings (Dev Group)]]> https://app.ryzom.com:443/app_forum/index.php?page=topic/view/22636/40#183366 Sat, 16 Sep 2017 12:51:39 +0000 Development https://app.ryzom.com:443/app_forum/index.php?page=post/view/183366 Ryzom Forge meeting report - 2017-09-04

Project: Silan opening

This project aims to allow everyone to return to Silan at any time. The gameplay base is coded, it remains to do the roleplay dressup as well as the tests. Silan will be open just before the arrival of the Ranger Rite.

The project will go into development as soon as the Ranger rite is implemented. The marauding gameplay will be corrected and completed: a totally buggy marauding ritual, a real marauding renown, a TP to Almati, drills and MP of marauding OP, impossibility for a guild marauder in a guild not marauder , impossibility of TP in water, withdrawal of the supernumerary Prime Roots TPs...

Project: Marauder gameplay

The project will go into development as soon as the Ranger rite is implemented. The marauding gameplay will be corrected and completed: fix of totally buggy marauding rite, addition of a real marauding fame, of a TP to Almati, of drills and marauding OP MPs, impossibility for a marauder to guild into a not marauder guild, impossibility of TP in water, removal of the TP

It should be noted that the trykers cities have equipped themselves with anti-marauder guards, following the RP request of the Taliari. In the near future, other anti-marauder guards will survey the matis cities, following the Nobles RP request. The Zorais and the Fyros have not made requests yet, but in case the guards are ready.

Bug fixes

The bug of duplicated items during reboots is fixed.

Collisions

Ulukyn has been working on collisions, which size can now be reduced at the same time as the one of their related items. It will be used for the creation of the matis nursery (it was not very useful to have a bonsai that you couldn't reach because of a collision of several meters!). It will need the next client patch to be activated.]]>
Tamarea
<![CDATA[[Dev] Looking for beta-testers for an "item groups" feature]]> https://app.ryzom.com:443/app_forum/index.php?page=topic/view/26725/32#182865 Mon, 28 Aug 2017 23:23:47 +0000 Development https://app.ryzom.com:443/app_forum/index.php?page=post/view/182865
It works like it has to in command line ( lol ).
I like it , thx for it :)

Ryzom , the game with command line inside ;p]]>
Xaixing
<![CDATA[[Dev] Search engine for the developers of Ryzom core]]> https://app.ryzom.com:443/app_forum/index.php?page=topic/view/26913/2#179730 Sun, 16 Apr 2017 18:39:13 +0000 Development https://app.ryzom.com:443/app_forum/index.php?page=post/view/179730 (Please fix the language tag so non-French speakers can use the "Translate" button! Thank you.)]]> Gidget <![CDATA[[Dev] Database work.]]> https://app.ryzom.com:443/app_forum/index.php?page=topic/view/24991/1#169237 Tue, 10 May 2016 03:07:28 +0000 Development https://app.ryzom.com:443/app_forum/index.php?page=post/view/169237
I've already got some familiarity with the code, as I was going over it to learn more about front-end programming, but I am already quite familiar with MySQL (and PostgreSQL, though I don't see backend code for that yet).

The backup lag looks to me like it may be a table locking issue, and if it is MySQL on the backend could be due to some tables being MyISAM tables. I know several paths to clean up the backup process.

I'll watch this thread, or you can contact me by e-mail.]]>
Mitsune
<![CDATA[[Dev] Ryzom VR]]> https://app.ryzom.com:443/app_forum/index.php?page=topic/view/24404/4#166817 Fri, 26 Feb 2016 09:57:59 +0000 Development https://app.ryzom.com:443/app_forum/index.php?page=post/view/166817 HTC Vive]]> Dukenono <![CDATA[[Dev] avec des drappers libre ?]]> https://app.ryzom.com:443/app_forum/index.php?page=topic/view/24442/4#166544 Wed, 17 Feb 2016 19:53:02 +0000 Development https://app.ryzom.com:443/app_forum/index.php?page=post/view/166544 Djaimse <![CDATA[[Dev] Why is ARCC so good at being bad]]> https://app.ryzom.com:443/app_forum/index.php?page=topic/view/22005/3#160879 Fri, 18 Sep 2015 05:17:48 +0000 Development https://app.ryzom.com:443/app_forum/index.php?page=post/view/160879 Icus
You will also be able to use most of spawn scripts (as long as it's not a bot, based on /a eScript command).

Can confirm this one, was perma banned for it.]]>
Mestro
<![CDATA[[Dev] Jen-Laï's stele would need to be exported from Blender to 3DsMax]]> https://app.ryzom.com:443/app_forum/index.php?page=topic/view/22961/3#159026 Tue, 28 Jul 2015 17:46:02 +0000 Development https://app.ryzom.com:443/app_forum/index.php?page=post/view/159026
Beispiele:
]]>
Remigra
<![CDATA[[Dev] [Fixed] Please fix ARCC access]]> https://app.ryzom.com:443/app_forum/index.php?page=topic/view/21523/4#146126 Thu, 13 Nov 2014 21:02:01 +0000 Development https://app.ryzom.com:443/app_forum/index.php?page=post/view/146126 Mjollren (atys)
Ulukyn was on chat briefly today.

If I understand correctly: right now anyone could see what upcoming events are worked on by the event team. As such, access controls are needed, and ARCC will be available again as soon as those are in place.

Feel free to correct me if I didn't get something right :)

Noh it's that, you are right :) But the official reason given before (and that ulukyn gave again when he come at the begining in french), is that there was some "right issue", because we could modify script made by other people (which is something neither i nor the other tester experienced, so we found the reason kinda strange). Kinda sad we had to wait for ulukyn to come on IRC and ask him two times the question to have a real answer but :/]]>
Icus
<![CDATA[[Dev] Looking for Linux DEV with Nvidia graphic card]]> https://app.ryzom.com:443/app_forum/index.php?page=topic/view/21497/1#145884 Mon, 10 Nov 2014 17:41:26 +0000 Development https://app.ryzom.com:443/app_forum/index.php?page=post/view/145884 I am one of the members of RF project (and Khaganat). For now we have a big problem with some of the tools we use to handle the data of the game (Ryzom Core Studio), under Linux with Nvidia graphic cards as it crashes on launch. One of the developper has fixed all the issues under Linux but he has no access to Nvidia cards to reproduce the bug, so he can't help.
If you have someknowledge in C++, perhaps you could give us some help. The main channel for this sort of problems is on IRC : #ryzom (Freenode server)
Regards,]]>
Yannk