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achievement "Excellence is hardly enough"

Even though this thread gets offtopic a little: The exploration achievements are very fishy for me in multiple regions. Just an example: I was running around with another player yesterday, doing almost exactly the same missions, and moving in exactly the same areas. She got almost all (sub-)areas listed (in Winds of Muse, Dew Drops and some more), while I got only exactly one subarea. We had the same situation on Silan.

She was very persistent and actually just camped places to get the Yubo points, while I considered that too boring and just started to ignore the exploration points. It's really a pity, because it's a good feature and I'd welcome it if it would work more reliably.

Does it still work in a kind of poll mode, like it did on the web pages, checking position every x minutes? I know it would be much harder to implement, but of course it'd be ideal, if the system could register callbacks with certain entities in the engine itself to be triggered on certain events. Such as certain missions (hook into rites), locations (enter/exit an area, mechanism should be there - but is it in the server or just client - since we get messages in the client), meeting people (with an achievement such as talk to 10% of all npc trykers, growing to 100%), etc.

Great work so far, and don't take my constructive criticism as offense - an achievement system probably is a never ending story ;-)
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Last visit Thursday, 25 April 04:55:10 UTC
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