IDEAS FOR RYZOM


Collecting your interface woes

There are a few things everyone's posted that cover what I was thinking - As far as the current interface goes, it really doesn't need TOO much changing/adding to make it even more perfect. I agree with the more customizable 2nd action bar and not moving new actions into the action bar... that one does get somewhat old, pretty quick.

Aside from these the only other thing I would really suggest is having the radar actually show the terrain from the map on it... possibly with the option to enable/disable the rotation of the radar.

It's been somewhat irritating for me to have both the radar and my map open (resized to a very small size) JUST so that I can find where I'm going based on the radar's arrow and the map's terrain view.

Also, IDK if the ability to place items on the action bar should really be implemented, just because it would interfere with the realism aspect that Ryzom is so amazing at instating. If, in real life, you needed to get something from your bag, and your hands were full (sword/shield, or something) then you would NEED to open your bag and find it to use it. Same goes for re-equipping your weapon when you get disarmed.

...and believe me, when in Silan and I kept getting disarmed by the Javings... I was WISHING that there was a hotkey or a way to set my weapong to the actionbar, but a little later I realized that I enjoyed the challenge of realism present in the game at that time.
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Last visit Thursday, 28 March 22:38:22 UTC
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