IDEAS FOR RYZOM


Collecting your interface woes

- what you like about it
I love the background changes between night and day. Such a minor detail, but it adds a lot. The artistic borders are also a nice touch. The interface is very clean for the most part. Being able to filter inventory is very useful as well.

- what you hate about it
Chat focus. I can't count the number of times I've filled my chat input with wwwwwwwww and 1122222222 because of how sticky the chat input is. As far as I can find, the only thing that seems to break out of it is hitting Esc (or Enter, but half the time I already have stuff sitting in the input box, so that's rarely an option). I'd much prefer it to break out of the chat input if you click anywhere outside the chat window.

- what functionalities you would like to see added.
I think this has already been mentioned, but I'd like to see OS-style shift- and ctrl clicking to select multiple objects in your inventory. Especially in regards to merchants - right now it can take several minutes to clear my inventory after a long trek. Being able to shift-click a large portion of my items and then right-click to move them to my packer or sell them to the merchant would be wonderful.

It would also be nice to have a check-box to auto-Take All at the end of foraging. This would be especially helpful at later levels when you're trying to clear a number of nodes before they disappear.

Finally, I find the action bar icons to be lacking in terms of diversity. I usually have a number of icons on any given bar that are only distinguishable due to the three or four letters it shows from the name. It would be extremely helpful to have larger number of assignable icons for our stanzas so that we can more easily differentiate between them at a glance.

- what functionalities you never use
I haven't been playing very long, so I'm not really sure. So far the only thing I never use is the pvp toggle. :)

- any bugs you have found
The only bug I've noticed so far is that when mousing over the various icons on a foraging node, the popup text doesn't always seem to correspond to the correct pointer position - it's like the pointer is registering as being higher than it actually is (IE I'll have my mouse over the stability icon, but it'll pop up the text for the Local Kami Tolerance instead. It doesn't happen all the time, and seems to be affected by how far your camera is zoomed out as well.
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Last visit Friday, 26 April 07:16:46 UTC
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