IDEAS FOR RYZOM


Add Durability Percentage to tools in the hand

Yup, decent workaround.

One downside is I have to stretch Equip window way too much to see hands, so read-only icon of tool in use somewhere in crafting window would be appreciated intermediate improvement.

But, IMO even rough visual clue of item's durability is, while not needed, good QoL addition. Specially in conjunction with Equip window.

Let's say there are 4 levels of visual clue:
- green (76 - 100)
- yellow (51 - 75)
- amber (26 - 50)
- red (1 - 25)

Then one can at a glance see if anything equipped needs replacement before heading out on an hour long session instead of mouse-overing every item.

Of course, plenty of discussion on how to do it required but in general I think it'd be a good thing to have.
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Last visit Thursday, 28 March 11:37:08 UTC
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