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Food for Thought - Old Man Ryzom

[Thanks Deepl for help ; I prefer to correct some details of the automatic translation, despite my rather low level of English. Hopefully this will limit misunderstandings. And I know, this thread is not multilingual, so tags doesn't work properly.]

I'd like some clarification too. I agree that it is just a game, and a fabulous one at that, where we can meet people and find real friends beyond the game.

The population changes over the years, that's a fact, even if some dinosaurs survive the time. I myself have become a dinosaur over time: it's a strange idea to know that I'm one of the "old" ones (after 10 years around here, it's time to assume it), even if we find older ones!

Some things I don't like about the current community: the usual drama (but there has always been some, and as soon as one is solved, another story comes along with new protagonists), the increasingly small population, the difficulty to find some player profiles. Some things are still nice: most people are kind and mature, we always find someone to chat with all evening, some recurrent dramas seem to be solved at last and it's nice not to have them anymore.

While I find that there are fewer "newbies" than tfew years ago, among those newbies I meet some fabulous people, for roleplay or for discovering the various aspects of the game. There are also people who thinks they can find here what we have in modern MMOs. Ryzom is an experience that invites to contemplation, settling down and socializing: those looking for action and adrenaline, without needing others, are often disappointed and leave quickly. However, I don't really see the connection with roleplay. Probably my definition of it is too elitist: enjoying building a story with others takes time and it often takes a few months for newcomers to figure out how to play with it. And the roleplay is very reduced now.

One thing I think is important in what you say (if I understood correctly!): yes, we are in a game here, with humans who all deserve our respect. All our actions should keep that in mind. Playing "against" (a faction, a guild, etc.) should also be done with people who like to play in opposition; imposing our style on others is harmful. If we don't have fun with someone, don't play with him !

I remember very strong moments with some players, where we played some pretty extreme sequences, even leading to the final death of some of our characters. If the actions "between homins" were rough, the dialogues "between humans" were full of kindness and fun and that's what allowed us to go so far: we were playing with friends, even if it was an opposition game. Incidentally, these sequences were not "public", it was played in the Alentours, with some soft elements on the Roleplay forum. There were no insults on Universe ;) I would easily classify this as extreme RP, but the prerequisite was: each of us was willing to take on the actions at hand, and we didn't impose our way of playing on those who didn't want that.

I get the impression that some of the behavior in play bothered you. Without naming anyone (pointing fingers is bad :P), is it possible to better describe these problematic behaviors, so that the authors can perhaps rethink their actions? Or is it just a simple impression, a general thought without any factual basis? I'm really not sure I understand :)
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