IDEAS FOR RYZOM


Mechanics are terribly explained (and how to improve this)

A couple of thoughts...

1) Daily missions are new to the game so there probably hasn't been much thought as to introducing them on Silan.

2) I haven't bothered much with daily missions for a couple of reasons. First, I spent two years playing in the Lakes region before I ever bothered to trek. Daily missions were mostly worthless since most of them offered to me took place in regions I did not have access to (Forest, Jungle and Desert). Second, too many of the missions I did try were buggy. The developers are still working on getting all of the bugs out.

3) Too many of the regular missions (provided by NPCs) are buggy. For example, being told to "Find and target <unknown.ia> <unknown.name>." (not all missions name the required creature in the general description). This is a bug I've been seeing for three years that hasn't been fixed yet. I'm working on an alt character and reported several bugs I ran into on Silan. I got responses from a lot of players about "I think that's just the way Silan works" but no official response from developers. I had my alt leave Silan and go to Fairhaven. The wlcomer mission there was also bugged. I took three missions at one time and the names of the NPCs I was supposed to see and what I needed to do for them were all mixed up. One of the missions was to learn how to make practice swords. When I read the monument, it told me that I had learned how to make practice swords; I did not. I never got the template for making parctice swords. I had to abandon the mission and was unable to retake it since it was flagged as completed (even though I never made any practice swords nor gave anything to the NPC I was to deliver them too).

4) In regards to note 3; Ryzom does not have any kind of decent problem reporting or tracking system that's visible to the players. My alt reported a couple of problems using the support icon. I was told that I had been emailed a reply but it failed to get to me (even though it was the same email address that worked when I registered the character). So, if I report a problem via the in-game tools why don't I get a reply via the in-game mail? It's silly to send me a response outside of the game. When we have problems with the game we have no idea if it's a known problem or if it's something new. Again, we have no access to any kind of bug list.

5) I wrote up some problems in a forum post and sent a link using the support icon. I never got a response from anyone official (at least as far as I know; I have no idea which players are official representatives of the game and which aren't).

6) Granted there are some things that are just the way they are by desing or intent. It would be nice if these were documented so the players could know, but it's not. Even the in-game help is pretty much worthless and the info displays for most things tell us nothing usefull.

7) Given the amount bugs and the fact that some of them never seem to get fixed (or get fixed and then return in the next patch) and the very poor feedback from developers, it's no wonder a lot of new players leave.

8) There's a lot of pressure from the player base for game expansion and new features. However, if the underlying bugs in the game aren't fixed it becomes very difficult to do either. If the foundation isn't stable, the house is going to fall down.

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Yaandor | Cult of Dgambi | He who walks alone
Atys is a stern and determined teacher; willing to repeat the same lesson as often as necessary.
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