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Dodge modifiers and results

I think this may have been a difference in definition, and not *necessarily* BS. How does one define "Not being hit". Does that mean:

1. I walked thru PR and chose my path carefully enough and was patient enough to sneak by all the mobs w/o being hit. One of our HOs back in the day used to take a Level 20 alt toon on a world tour about once every 3 months

2. If I can remember correctly, parry w/o boosts or special items

Base Toon: 250
Staff & Shield: +20 +30
NPC Armor: +24

With that level gear you can stand in front of a mob and take hits but many of them will be no damage. You can actually do more damage to yourself with HP credits by attacking the mob, then just standing there.

3. Another way of looking at it I will use an example for. Back many years ago, we decided we wanted to see just how successful we could be digging sups, figuring out the seasons, and refill times, etc. We got very good at it.... tho it kinda made it boring.

As you know many sup spots have aggro on or close to the spots. And wanting to avoid killing the last one, when sup time was coming. So in our team of three, two were in dig gear and I would taunt the last mob(s) around in circles while they dug out the sups .... Yes, I'd get hit but, between running and the high parry, the HP regen rate was higher than the damage rate. When they were done harvesting the sups, I'd still be at or v. worst case, very near the 6700 or whatever HP I started with.

As for the data .... nice work / interesting results

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