IDEAS FOR RYZOM


Experience gain method could be improved.

A bit of knowledge goes a long way.

The XP does not exactly get split so much as XP = [2 / ( T + 1 )] * C * X reduces the rewards as T increases. The "Add 8 for every teammate" is a good enough aproximation of (2/(T+1)) to work though. 

For super-herbis (C=6), the C*X part is large enough that you can being a team with two masters and still not get nerfed even though 2/(3+1) = 2/4 = 0.5, or half XP. Shalahs and Plods are a great way to get 6k/kill in small teams.

For Kinchers (C=2.5), the XP/kill is good, but they have enough HP to earn that 2.5 so they're better suited for team levelling.

There are some mobs that have low XP/kill but drop fast enough that they make up for it in XP/hr

In the end, knowledge is power.



Oh, and Moniq.... the reason it's not more hardcore is that hardcore players are a small minority. It is false to think everyone consider same things to be fun as you do. Maybe someday there will be a return of the Ring so that those who hate TPs and rewards can be happy, but until then, Atys needs to be a compromise to make sure that the 95% of us who are a bit more casual than you can also play.

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

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