IDEAS FOR RYZOM


More Storage

I think the only solution is to increase character wide storage but also add anti hoarding measure such as raw materials spoiling over time.

what i would suggest is resources spoil over a period of x-years but in staid of a realtime countdown bind it to a season or year counter. (real time like resale timers, would create to many separate)
*example* timer/tooltip displays:
(total 2 years if seasonal)
Gained: Spring 2607
Spoils: Spring 2609
or
(total 8 years if yearly)
Gained: 2607
Spoils: 2615

1: all 'bark' gained in a season stacks with the same season+year
(stacks of bark: spring 2607, summer 2607, autumn 2607, winter 2607, spring 2608, summer 2608, autumn 2608, winter 2608, spoiled stack)
or
2: all 'bark' gained in a year stacks with the same year
(stacks of bark: 2607, 2608, 2609, 2610, 2611, 2612, 2613, 2614, 2615, spoiled stack)

#1 would be shorter gaps between digs from ending up on the same stack then #2 would, while #2 has potential for longer periods vs nr of stacks but if you dig bark at the end of winter 2608 it will spoil just as fast as bark dug in spring of the same year.

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