IDEAS FOR RYZOM


More Storage

Gidget
@Sinvaders - Yes and no. I mean, yes, it does need to be thought of, but we need to be careful to avoid changes that basically negate any changes to mat bulk. Dividing bulk in half while doubling the mat requirements per item will jsut get us back where we are now.

As for your example, given that range weapons are being revamped anyways, it's possible that the bulk of ammo will be altered to suit the new system anyways. Maybe we could also alter the recipes too? Then again, it seems to me that pistols and rifles are already in a decent place. It doesn't take much propellant to make dozens of pistol/rifle rounds IRL, but a round the size of your forearm takes a lot more without even accounting for a warhead with enough explosives to get any appreciable AoE. So if you want to ignore what I said above for Launcher/AL ammo (only) then I would agree; 25cc of volume is 25cc of volume no matter how many vials of oil you use to fill it. If, say, mats go from 0.5 bulk to 0.2 and it takes 10 oil instead of 4 to make a set of three launcher rounds, I won't complain. However, the amount of explosive in one RPG warhead could make hundreds of small-arm rounds, so leave pistol/rifle ammo alone.

I agreed with you. I'm raising this point because it's not yet clear what changed are coming for the ranged weapons. As far as I understood, recipe for ammo will changed (they are adding others stats and getting full dmg will require the use of sup mats somehow).
At the moment and on daily basis (excluding outpost war), riffles and pistol are more powerful than others weapons. I didn't finished yet the riffles branch but at 230+ I already find it very efficient.

To come back on the main topic: increasing storage. I will talk about guild here so it will exclude alone homins on purpose. But why not providing guild activity (some kinds of mission) to improve the guild infrastructure? I'm thinking maybe missions done overtime inside the guild could increase the guild hall capacity. Or training mission for mektoubs than could increase the capacity of the packers (like leveling up the strength of your toubs).
I do think, this kind of activity could make guild members more imply into guilds etc. And this way, it doesn't exclude non-pvp players (as my previous idea do).
(I talk only about guilds because to me Ryzom shouldn't be played on your own corner)
Don't know if it's a false good idea or not but since they introduced daily mission, why not taking it to another level with real improvement for daily life of players ? :)
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Last visit Friday, 19 April 06:13:33 UTC
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