IDEAS FOR RYZOM


More Storage

Kaetemi
I also want a button to have max level, NPCs that teleport me anywhere, and a button to insta-kill any target.
Well, that sort of "easy mode" would remove the gaming elements from is almost as thoroughly as not having any sort of game mechanics at all. And I know a ton of folks here are sickened at folks treating an RPG as a game instead of RP polluted by the foul taint of gaming elements, so yeah, I believe that. In fact, you'll have a bit of a hard time convincing me that you were being sarcastic there after what I've seen here over the years.
Kaetemi
I'd honestly like to know what the use case for more storage is.
If mats took notably less bulk than they currently do then we probably wouldn't keep having this conversation over and over again. I don't think I know anyone who has issues storing gear who isn't in that position solely because their crafting mats take so much space. Of course, we could get around the need for more bulk if we made all mats (Sups, OP, Bosses...) more plentiful and thus negated the need to store them, but I don't think that's a good solution.

Regardless of whether you call it storing or hoarding, whether it's mats or gear, the simple truth is that you won't get people to stop being people. Personally, I favor a solution that involves no longer needing tons of storage guilds led by lvl 1 alts, and having a more reasonable Homin/Player ratio with far fewer alt-guilds. An option that allows those that consider storage a bad thing the same way they consider TPs or non-PvP zones bad to be perfectly free to refrain from going beyond the storage they have now, just as those who hate the existence of TPs are free to walk, but allow those that aren't super-duper hardcore "Ryzom is a story, and it should be hard and un-fun!" to do their thing too.

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

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