IDEAS FOR RYZOM


Improvements for Afflictions (Including Drains)

Revvy
Once again separating PvP mechanic and PvE should be the prio if you want to touch the core of the game.
What is considered "the core of the game" is a whole can of worms that we don't need to open here. For the moment, lets just say that there is no consensus, and the last few years have made it blatantly obvious that there are some irreconcilable differences in that regard that have geographical correlations strong enough that it's provably cultural instead of coincidental.

Separate mechanics would cause the sort of problems with design and implementation that would indeed require removal of PvP. However, finding mechanics that would work in both modes is more of a possibility than you think. But it's only possible if you do more than troll. If you can't offer constructive criticism then there is no need to pay any mind to your opinions and thus no reason to not change it no matter what it does to PvP.
Revvy
The idea against kitens seem good, not against players unfortunately, and if you don't see why; that mean you do not PvP (which is alright and totally fine).
That is precisely why we need discussion. As is stands, your position of complete, total, and utter dismissal of any sort of change gives the impression that you have no willingness to do anything other than demean those want the future to be anything other than a slavish repetition of the past.

Now, if you offered a more detailed rebuttal than "I think your idea is bad and I'm just going to laugh at you for even thinking it" then sure. But until I see you either spell it out or admit that you are simply trolling for the sake of trolling, I stand by my statement that you are afraid of change.

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

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