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Okay, I must be in an alternate universe now; I'm actually (at least mostly) agreeing with both Moniq and Revvy!

Testing takes a ton of dev-hours to do right, and often does not account for all of the ingenuously creative ways the end user (in this case, players) can and will use whatever is released. It's not fun, and it sucks up resources that could be used elsewhere. That's rough for a small team.

That said, there are times where something that is seen as "good enough" and sent prematurely can cause far more problems than waiting. And with Ryzom in particular, I think most of us who have been around a while are used to change happening slowly. We know the team is pretty small, and we have the math skills to know that for a given amount of dev-hours, less devs means more hours. I think that much of the recent kerfluffle may have been a rush to ship, which lead to not testing certain aspects (i.e. - like how equally this patch would treat all four factions, or how equally dynamic events treat each time zone) due to time constraints.

One thing that may help in the future is a combination of communication and patience. I suspect I'm not the only one that would rather hear, "This is a thing we're working on, but it's still not working as intended.", than have a repeat of this fiasco. Sure there will still be some mistakes made, but I think that at least a little more transparency would dampen unrest.

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

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