IDEAS FOR RYZOM


Trek Mission Ideas

So there's been a lot of fuss lately about trekking, particularly why we should trek and what it's worth. For the most part, trekking doesn't do much beyond helping obtain teleport pacts, seeing the world, or perhaps moving mektoubs to the next OP battle. After you do things a lot, they get pretty mundane; same for any task, but I don't see why we at least can't add more variety. So I propose a few new mission types...

Courier / Courier Escort


The first is a long trek mission, meaning this could take you to different region (i.e., forest to lakes). Someone has a message in the form of a letter, or a parcel of items they want you to bring and they're willing to pay handsomely for someone to deliver it.

"Why trek when we can just teleport?," you may ask.

Well, there's a catch; they don't exactly trust you to not pilfer or read the contents. So maybe they've arranged checkpoints, each giving you the next segment of information to go on to the next checkpoint, or maybe they'll even send a homin to carry the package while you protect them as you travel the dangerous wilderness.

Maybe require PVP flag to be active, with decent compensation if you are successful, to give Marauders a chance to... well, do what Marauders do, in the third suggested mission type.

Search and Rescue


This one is more of a short trek; rarely leaving the current ecosystem.

Some homins want packages sent, others are in a more dire need. Perhaps a foolish pair of tryker decided to prance around in the Lagoons of Loria, but got into trouble, so one used his only pact back to get to the nearest town to get help, but is still adamant on coming along to ensure their friend's safety. So you travel with him, on foot, back to the conflict site to see his friend under attack!

You've got a time limit, so act fast, for you will fail if time runs out or if they die!

Interception


This mission would tie into the Courier mission type to create a more dynamic experience and add another reason for pvp.

A scout has received intel from a source up ahead and needs a small band of mercenaries to help intercept a package from an enemy faction. Find them and obtain the courier's parcel. If you keep the courier alive and lead them back to the scout's end destination for interrogation, you may be entitled to extra rewards.

Some scouts could even require the courier to remain alive for an even higher reward, or risk penalties for failing.

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Well, there you have it. Three mission ideas that could make trekking a little more worthwhile, with some added danger and rewards, of course.

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"To believe an ideal is to be willing to betray it." - Kreia
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