IDEAS FOR RYZOM


Balance Teleporting and Trekking (version A)

If we absolutely *must* make teleportation more inconvenient (why are we arguing about how to fix something that isn't even broken?), I suppose a cooldown of 10 to 15 minutes wouldn't be that bad. (I have no idea who even teleports that often, unless they misclick the icon and accidentally go somewhere they didn't want to, but sure)

@Laoviel I don't deathport (well, at least not intentionally, sometimes I die despite my efforts to stay alive). I can use the 20 minutes it takes to clear 10 stacks of DP doing other things. Actually, if anything, I would call deathporting an exploit that needs to be fixed. Someone, I believe it was Kaetemi (not sure though, so apologies if I'm crediting the wrong person with this idea), suggested in another thread to change respawns so that, upon death, the player can only respawn at their last teleport location. I quite like that idea. As it is now, endgamers who have mastered everything they wished to barely ever have to teleport anyway. They don't care about DP.

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Luminatrix

Explorer, storyteller, universalist, fighter for freedom and equality.

"Without contraries, there is no progression" - William Blake
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