IDEAS FOR RYZOM


Balance Teleporting and Trekking (version A)

Personally, I would just introduce a cooldown for teleporting -- which is in line with the lore, mind you, teleporting is not supposed to be a light act done again and again throughout the day. Au contraire.

So, I don't know, maybe increasingly long teleportation times, with each teleportation done in a short interval?

Actual cooldowns before you are able to use another pact? Both ideas would be fine with me, and they would certainly curb pact usage. However,

My only gripe with this proposal is this: the benefits seem rather oblique, while the disadvantage seems bigger. Namely, if the limitation on teleporting become too drastic, it can toughen the (already hard) learning curve for beginners.

As for the scouting argument: lady, please. I'm a scout too, time-permitting, and we both know you can use & exploit death-porting to great effect, if you really wish to continue looking for bosses. In fact, I know many scouts that use death-porting tactically when they're finished with a region, to save their auras ;) DP stacks up to 10 times, and it's easily cleared.

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My home is always sweet Yrkanis..
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