IDEAS FOR RYZOM


Balance Teleporting and Trekking (version A)

Luminatrix
You do understand this would alienate a huge part of the playerbase, right?
Yes, of course. Wasn't it obvious?
Luminatrix
Trekking is boring and tedious. It takes up too much time.
And I think the opposite. However I would keep capital city pacts.
Luminatrix
I would rather young homins learn about all the nooks and crannies of Atys through training and exploration, like I did.
I see no conflict with this. Go and explore, train, learn how to survive, whatever...
Luminatrix
Making teleportation much more expensive would screw me over, as it would everyone else who travels over Atys a lot.
I wonder why you need to travel forth and back - ok I have some ideas but lets not touch it. And I primary say to reduce teleport locations.
Luminatrix
Lastly, I'm sorry, but "I personally don't like it" is not a valid argument when it comes to game balance.
Why? That sounds like that my ideas about how I imagine the game rule settings are less important than yours or my subscription has lower value than yours.
Luminatrix
You have provided no logical reason for this change besides that you personally prefer running on foot.
Logical? Whats wrong about how I feel the game should be? It is too easy and plentyful, life on Atys suppose to be harder and resources much more valuable. And traveling should be much much more important part.
Luminatrix
Implying I'm young and impatient (which you did, by calling this a "today's point of view") does not give your opinion more weight.
No I didn't say that (however it applies to many players :)). I ment that if you look on such change from point of view of current game rules, it looks like a time sink ofc. Because traveling is just a little boring thing you need to do (using mostly a teleport service). However once the traveling become important part of the gameplay, your point about sink is not valid. It is easy, you have developed your gameplay style based on current rules. If there were different rules your gameplay style would not be possible - you would not play at all or you would develop other style. And no, it does not make my opinion any more important than yours.
Luminatrix
... how about making exploration events? Nothing is stopping you from organizing something, taking young Homins to interesting places maybe. I doubt many players know of such hidden gems as the face in a rock wall in lakes, for example. That sounds really nice. Or maybe some more exploration quests that reward trekking (as of now, the closest thing are package delivery runs, maybe something could be done with those to make them more enticing)...
These are good ideas but I see just a little relation to what I would like to change.
Luminatrix
...instead of punishing those who don't do it
Where exactly do I push anyone? By expressing my ideas? I always have a lot of fun about how everyone feels so "pushed" by any idea that does not fit them. I can also feel "pushed", look to what the Ranger organization became. Or all those OOC events. Or... :P

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Many of you think that my opinions are extreme. Yes, that is possible. I feel like to defend higher game difficulty face to everyday suggestions to make the game even easier. Well, in fact, a lot of player suggestions only lead to situation when the game plays itself. Yes, not by one specific small change but it is a salami tactics.

It looks funny to me when masters complain that there is nothing to do for them and on the other hand they suggest to make things even more easier (automated). So they have to play even less (because of time)... :)

I am no crazy to think that we will drop 90+% of players just to make the game exactly as I would like it. However I see nothing wrong about to express myself to represent what I want. As everyone else does. My goal is to reduce unnecessary benefits, stop making the game easier, make only changes with Lore background and slightly rise the difficulty. And prefer RP over OOC ofc. Maybe because there is a lot of noisy homins who represent exact opposit to me?

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@Gidget
I don't think it has any sense to reply to you while you distort what I say again, even before we start.
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