IDEAS FOR RYZOM


Balance Teleporting and Trekking (version A)

Moniq
I understand, but I am afraid you see it from today's point of view and also your gamestyle. Teleporting _is_ cheap, by me. You can see it on that players are not forced to think before they act. They jump here and in few minutes there and if they forgot something, they simply teleport back.

I don't like it. I would like traveling to be more complicated and long so the decision to move somewhere else will be big step, not question of a moment and few dappers. Run on foot from Yrkanis to Pyr, then to Zora and via PR to FH can be done in less than 90 minutes. Alone, without death, without any high skill level. On the other hand, for many masters to trek means to go like a bulldozer, killing everything along - I understand that this is really boring and slow :).
You must have a ton of free time on your hands. Based on this and some comments you've made elsewhere, it would appear you have no actual job. You obviously have no concern about those of us who do work yet wish to actually do things in their limited free time who don't feel like doing more work after already doing some actual work that allows us some actual rewards like living indoors and eating.

But thank you for calling all of us lazy for treating Ryzom as a game to be played in one's leisure time than as an actual job. Thank you for taking the time to offend so many people. I'm sure that you acting so disrespectful and offensive will really help keep Ryzom going.
Luminatrix
Lastly, I'm sorry, but "I personally don't like it" is not a valid argument when it comes to game balance. You have provided no logical reason for this change besides that you personally prefer running on foot. Implying I'm young and impatient (which you did, by calling this a "today's point of view") does not give your opinion more weight. Neither does the condescension I get from some people around here for daring to disagree with them.
That's all some people know, and why these forums have different demographics than the game itself. And since their voices are the ones that are heard, many like you and I are thought to be the minority, so the devs cater to them and push more people like us out of the game entirely... much to the delight of those who feel allowing gamers onto "their" RP server back in 2012 was a mistake.
Zeando
If there are few players, it likely means something of the gamestyle tailored for the few left isn't engaging for new ones.
And that is why I am not fond of suggestions that make the game unplayable for those of us who do not have the luxury of spending 5-15 hours a night playing, or unappealing to those that have different styles of RP than deep-immersion repetition of the long-distant past while actively suppressing any sort of societal evolution like inclusiveness, tolerance, or redrawing faction lines as society changes.

---

Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

Show topic
Last visit Saturday, 27 April 03:52:22 UTC
P_:

powered by ryzom-api