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Balance Teleporting and Trekking (version A)

Moniq
@Luminatrix

I understand, but I am afraid you see it from today's point of view and also your gamestyle. Teleporting _is_ cheap, by me. You can see it on that players are not forced to think before they act. They jump here and in few minutes there and if they forgot something, they simply teleport back.

I don't like it. I would like traveling to be more complicated and long so the decision to move somewhere else will be big step, not question of a moment and few dappers. Run on foot from Yrkanis to Pyr, then to Zora and via PR to FH can be done in less than 90 minutes. Alone, without death, without any high skill level. On the other hand, for many masters to trek means to go like a bulldozer, killing everything along - I understand that this is really boring and slow :).

How is trekking rewarded?
You will get to location you wanted, you rise your Atys paths knowledge, you can made new friends. Or run a commercial trekking - best opportunity once teleporting will be weakened :)

This proposal of Zeando as well as the B version are not good for various reasons. I also understand this would be really big change to current gameplay. But I generally support the idea to make traveling harder.

You do understand this would alienate a huge part of the playerbase, right? There are already extremely few of us. We can't afford to lose more.

Trekking is boring and tedious. It takes up too much time. Especially through heavy aggro areas like Loria where not getting attacked by *something* at some point is nigh impossible, unless some high level ran through there and cleared most of the aggro. I would love to see you run desert - jungle through the ramp full of kinchers as a low level toon, too. And full of kinchers it is, at least in some seasons. Running literally anywhere on foot is nothing but a time sink. I would rather young homins learn about all the nooks and crannies of Atys through training and exploration, like I did.

I might see the situation from my point of view, but so do you. I'm a scout. Making teleportation much more expensive would screw me over, as it would everyone else who travels over Atys a lot. It would force me to spend most of my time doing dapper missions just so I can do one of the very few things in the game I find fun. Meanwhile, there is literally nothing stopping you from refraining from the use of teleportation.

Lastly, I'm sorry, but "I personally don't like it" is not a valid argument when it comes to game balance. You have provided no logical reason for this change besides that you personally prefer running on foot. Implying I'm young and impatient (which you did, by calling this a "today's point of view") does not give your opinion more weight. Neither does the condescension I get from some people around here for daring to disagree with them.

If you want to incentivize running around, how about making exploration events? Nothing is stopping you from organizing something, taking young Homins to interesting places maybe. I doubt many players know of such hidden gems as the face in a rock wall in lakes, for example. That sounds really nice. Or maybe some more exploration quests that reward trekking (as of now, the closest thing are package delivery runs, maybe something could be done with those to make them more enticing), instead of punishing those who don't do it. Positive reinforcement is always more effective.

Once again, MAKING THE GAME A TIME SINK (and let's face it, this game already is a massive time sink) IS NOT ENGAGING GAMEPLAY!

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Luminatrix

Explorer, storyteller, universalist, fighter for freedom and equality.

"Without contraries, there is no progression" - William Blake
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