IDEAS FOR RYZOM


Balance Teleporting and Trekking (version A)

@Luminatrix

I understand, but I am afraid you see it from today's point of view and also your gamestyle. Teleporting _is_ cheap, by me. You can see it on that players are not forced to think before they act. They jump here and in few minutes there and if they forgot something, they simply teleport back.

I don't like it. I would like traveling to be more complicated and long so the decision to move somewhere else will be big step, not question of a moment and few dappers. Run on foot from Yrkanis to Pyr, then to Zora and via PR to FH can be done in less than 90 minutes. Alone, without death, without any high skill level. On the other hand, for many masters to trek means to go like a bulldozer, killing everything along - I understand that this is really boring and slow :).

How is trekking rewarded?
You will get to location you wanted, you rise your Atys paths knowledge, you can made new friends. Or run a commercial trekking - best opportunity once teleporting will be weakened :)

This proposal of Zeando as well as the B version are not good for various reasons. I also understand this would be really big change to current gameplay. But I generally support the idea to make traveling harder.
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Last visit Friday, 26 April 23:43:10 UTC
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