IDEAS FOR RYZOM


Balance Teleporting and Trekking (version A)

Trekking: traveling from one region to an other in group, to fend off the dangerous beasts on the road, and to keep the Mektoub Packers alive until destination.
The same a moving house, but with deadly beasts on the road.


Suggestion: balance the usage of teleports and trekking, by:
(a)make teleports which allow cross region travel enough expensive
as to make traveling and trekking a compelling way to travel between main regions. (compelling for all players, veterans and newbies alike)


Some say that once you gain teleports to the main capitals, there is no point in trekking anymore.
Which is all good for a game with no new players, but if there are any new players, they're going to remain stuck in their region until some saint soul decides to pity them and take them along.

If teleports are favored over trekking, it means teleports are too convenient.

A correct balancing of teleporting and trekking should be like:
Teleports: quick and safe, but very expensive
Trekk: cheap and rewarding, but dangerous



The alternative version B of this suggestion is here.
The related suggestion about advertising trekking is here.
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Last visit Friday, 29 March 07:19:36 UTC
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