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JY 2603 Fixing Patch (2019-05-27)

Hello, I have done some missions and can see how this can greatly increase interest in otherwise ignored NPCs. (And it sort of relates to some of my comments in the ideas forums) It can also encourage exploration more than the former OCC->NH payments.

I do have two major thoughts- both related to the cooldowns:

First, many cooldowns are much longer than anything we have ever seen ingame before, which may work out fine in the long run- there are a lot of NPCs that can be visited. But, is it easier if all the mission given by one specific NPC have the same/similar cooldown times? That way you know if you cycle back to that region in two or three days all the missions will be available again- instead of some being back in 20h, more in 2d10h, 4d, etc...

Second, the crafting missions did not receive a boost, they actually have lower fame rewards, yet they also have some of the new extremely long cooldowns. I'm not sure that makes as much sense- particularlly the Overseer missions which can require a lot of materials and we are giving away the crafts with no other compensation. I don't have the greedy crafter app up currently, but i think even the best paying overseer mission was only about 1500 dappers per material in the craft. That is not much compensation compared to some of our hunter mission that now offer 200,000 for just pointing at two types of animal. Anyways, I think the crafting. especially the overseers, could have a cooldown that is capped at 1 day max.
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