IDEAS FOR RYZOM


Make masters useful part1

Sarpedonia
If someone is level 249 in any skill the group still gets xp.
But once they hit 250 no one gets xp.

I propose removing that "your action is too easy" for the purposes of allowing masters to actually USE the skills they spent long hours/day/weeks working on to help friends.

If in a group the highest level, once they get a new level, the xp drops a bit per kill. I suggest continuing this drop once more for when they get master. Allow the group to still get xp, yet obviously the master gets none as they don't need it.

As is, the current system penalises people for mastering skills.
Not a great way to reward loyal players.

I respectfully disagree.  This is only a problem if you are teamed.  You can always heal / fight / whatever out of team.  If you miss the ability to join Team Chat, set up a new channel (it's easy to do).  Any master should be eager to help others to level up, whether it's your guildies or whoever.

The current system is fine.  Mastering a skill does not mean you cannot use that skill, it simply means that your training is completed.

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It's bad luck to be superstitious . . .



Palta e decata, nan nec ilne matala.

When one goes on a journey it is not the scenery that changes, but the traveller
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