Refused


Abolish artificial restriction "Fraction/Nation<->Guild

I think I put my foot in it with the idea.

I really had no idea that the artificial "invitation prevention" was so important in role-playing.

Well well. In order to express my modest opinion, I will make a few remarks here and there.

On the one hand I see in the current state that roleplaying, as it was played in the early days, is dying out. Then there are new players who haven't been there and haven't been instructed. I can count myself among them. In this case it's a failure of the veteran role players.

On the other hand, there are also the players, who are rather assigned to the category "simple role play" (all players are more or less role players in their own way).

It is true that Ryzom is an Open World game. But it is subject to the restrictions of lore and history. If you change something in the game design, then it must correspond to the lore. I agree with that.

A lot has changed in 10 years. Now there are players who interpret the lore more individualistically. Take out parts that fit his own role-playing game. And things like: "The hatred for the Matis because of the enslavement at that time" behind itself leave. That was once, but I'm not part of that generation and have nothing to do with it. In other words: "How many generations must a Matis ask forgiveness from Jena for his shameful act of enslaving the Trykers? I think it was that generation, not ours, that did this. Even a cult of remembrance would not be a solution, since it is stagnating.

What I'm trying to say is, the Lore limits the game. Good. But the lore doesn't develop any further at the moment (it seems to me), but the homins do. Then we have a discrepancy. I'd say that's the root of the problem here.

In a way, I see here a discord between traditionalists and revisionists.

In order to abolish the "invitation prevention", the Lore must first be further developed and in the course of this, adapted to the developments of the Homins. Without it it really won't work and would violate the fundamental game design.

So in order to really want to change something in that direction, since it is so intended by the game principle, the lore that limits the game must be creatively expanded.

Translated with www.DeepL.com/Translator

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