IDEAS FOR RYZOM


Change "Dead Pool" PVP back to faction PVP

Gidget
personal achievement

I meant achievements, recognized by the game. As of now, there is no depth in tagged PvP, no bigger picture. Whether I fight for a faction or race, there is no progress of any sorts. It's all meaningless gameplay-wise. No difference between an intense 15 min. PvP fight and killing AFKers, hence my point that tagged PvP in Ryzom doesn't matter.

Of course, personal achievements are also important and many players engage in PvP, simply looking for "good fights" and the thrill of fighting against other players. But it rather falls under third category, enjoying PvP as a process, which I'd call "The Fun category". I placed it under #3, but by no means I consider it the third by importance.
Gidget
My take is that any perceived lack of variety is largely due to the small number of participants.

I meant the lack of variety in items, mechanics and actions used in PvP. For example, I'd love to see 5 or more blade-specific stanzas with various effects. But nope, there is only Bleeding. I'd love to see more gun stanzas - but all we have is Hit Rate. Some actions for shields, like block or temporary increase of Parry?.. Nope, take that useless Shielding. And so on, I guess you get the idea.

My opinion is based on comparison to other games and that's why I rarely engaged in tagged PvP while I've been actively playing Ryzom. There are no gameplay achievements, rewards are poor and good fights are elusive. It feels more like RP activity indeed, which I'm indifferent to.

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"People let the same problem make them miserable for years when they could just say "So what". That's one of my favorite things to say. "So what". - Andy Warhol.

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