IDEAS FOR RYZOM


Change "Dead Pool" PVP back to faction PVP

I thought about it again and slept on it one night.

Through the game mechanics we want to encourage you to use the fractional PVP more often.

If that's the goal, then plundering enemies isn't the way to go, as is artificially separating the factions, e.g. by not being able to kill the faction's own people.

For orientation, for example, the approach of avoiding friendly fire would be a win. That would make the cosmetic old markings for faction and citizenship. Then at least you know who you're dealing with.

Then of course it is important, as I think, that there must also be consequences for PVP. There is no death penalty for killed homins. That is fine. But the loss of fame in small steps or the increase of fame would be a wonderful menchanic and is legitimate to give homins an orientation to a faction, but not to force them strictly into a caste system. Since you have chosen a faction *voluntarily*, you can count on the consequences, just as in the countries of Umbra you accept the risk of being killed by higher levels. This should be extended to all PVP areas except duels and training in the Arena.

But no game mechanic in the world can encourage a player to play PVP. The main goal should be to increase enthusiasm for PVP. I remember the PVP competition organized by Agan. It was the first time I really saw PVP. It impressed me a bit and encouraged me to level up and understand the PVP way of playing better. Other PVP events would also be suitable. So you can see that PVP is not a pointless battle, it has a background. Role-playing can also be very important. A simple bump on top of each other is just as boring as scratching your back.

Someone told me that the fight between Kami and Karavan made the game great. So it was PVP that captivated people (but not only). The main part is said to have been PVP. Just to think.

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