DISCUSSIONS AROUND ONGOING PROJECTS


 Discussion around "Outpost Refactoring"

As someone who resembles a heal pawn, I find OP wars fun and very entertaining. Not only is there the tension of whether or not my side will win, but being an effective healer during OP is more challenging than regular team PvE.

As for the time, I initially didn't really care but after reading the comments feel that 1 hour is too short in most cases. Maybe compromise with 1 1/2 hours?

Another thought that crossed my mind was adding a Surrender button. The only times I've found OP boring was when one side gives up really early but we have to stay just in case they come back. If the attacker (phase 1) or defender (phase 2) could surrender, that would end it early in the cases where it should be shorter. The side surrendering would then automatically lose all remaining rounds. Having a surrender button for both sides might also be useful if a guild wants to just hand over the OP to another guild.

Just 2 more of my dapper :)
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Last visit Friday, 19 April 09:53:48 UTC
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