IDEAS FOR RYZOM


Respawn Point At GoC: Make it a reality:

Siela
Northstar
If by highlighting the inconsistencies and by employing solid argumentation and counter-examples is not welcomed here; or is only met by "The rangers x" then I do not even want to argue anymore.

Inconsistencies you say. Well then let's just take every respawn point one by one. I numbered them and there's exactly 3 cases in which there is a respawn point.




1) Portals to other ecosystems got a respawn point too.
2) Higher Powers put respawn points at the cities in "their" land for their followers, and also for neutrals in capital cities (Desert and Jungle -> Kami respawns at Kami teleports in cities, Forest and Lakes -> Kara respawns at Kara teleports in cities)
3) Higher Powers put respawn points in the capitals of the other lands too, for their followers..
Respawn points missing on the map are the one in Almati and the one Kitin's Lair, both situated at a portal to the other ecosystem (so case 1)


If you want the respawn point at GoC for convenience, fine. I don't really care, it doesn't hurt me to have a respawn point there. But i just don't like "false" arguments.


PS: If we get a respawn point at GoC, we should get one on Silan side of Tunnel too, for "convention".

Point a) has been exhausted; from what was stated I agree. (But even this falls flat; see below)
Points b) and c) are what is contested here. They are placed there because of convention. What I am contesting is that the placement itself is arbitrary; Why do the Higher Powers (in b case) place the respawn portals at the respected capitals and not on HoP or MG, on GoC or UB, at OO or both? We can search and make arguments but the truth of the matter is that there is no truth to be found; even according to the lore (which actually states nothing about Respawn Positioning) the placement itself seems to be made out of the need for convention.

Also: Passage to other ecosystems? What about Hidden Source? What about the great outback? Bona fide examples of respawn which according to lore itself are desert region.

And the kicker? The great outback is tricky in more than one respect; both lore wise and gameplay wise; especially considering that at The Great Outback you can only use Desert Specilaization to dig the mis mat...So according to what criterion does it have a portal? Since the passage to other ecos in this case falls super flat; since by the game itself; both in the lore and in the actual mechanics it's treated like desert. Does it have it because it has a "tunnel"? And if so why doesn't WoM or EI have one? So before you claim "false" arguments; (which cannot be false btw since there is no measurement of truth here), check your facts.

Can I have my "lazy" Respawn Points now?

So yes as exhibited; inconsistencies still abound.

And also...Not to mention...That the respawn points themselves that are in place by x or y higher power but are used by neutrals and/or marauders is itself a product of convenience. I can direct you to a discussion on the issue at the year 2007 where many argued because they didn't want change; like some people do now; that It made no sense Role-Play Wise to add a third faction because of this reason...Look at them now..4 Factions after..And the same respawn points.So yes; arguments still abound.

ps. the discussion can be found here: http://forums.ryzom.fr/showthread.php?t=30940&page=2

And despite everything that is stated in that discussion; you don't see me, or anyone complain about it..It was good for the game and so it happened; even thought it had 0 lore justfication.

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