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Insulting missions at Natae overseer

Bittty (et co) -- all missions at the same level should provide *similar* rewards. Not identical, but in the same ballpark with regard to player expectation. Otherwise, they become useless and no one is compelled to take them. Deadwood, in other words, using up a spot for nothing.

That is plainly bad game design, and cannot be excused by any sort of perceived "depth" of the game. The game is rich and varied enough in terms of choosing which craft trees to level first, discouraging one kind of craft by providing unrewarding missions is .. well, see the first sentence.

Btw, a similar discussion came about wrt jewel missions, so this is not a new issue by any metric:

--> started on this topic : https://app.ryzom.com/app_forum/index.php?page=topic/view/18701/1 3#13

--> continued on this topic:
https://app.ryzom.com/app_forum/index.php?page=topic/view/18711/1 #1

I'm not saying to change the obviously underpaying missions TOMORROW. Just to put this change on the back-burner for that day when someone's bored and feels like tweaking the numbers. That's all.

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