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How viable are ranged PvE builds?

1. I would not pursue ranged until you have at least mastered 1 melee and 1 magic skill.

2. There have been some changes in ranged since 2004, but since i lost our compendium of patch notes when bunnynet went down, i couldn't tell you when they occurred.

3. Ranged is a fine skill to use when you are solo ... best bet is to train on something fat and slow... Arma is a goof example... Horncher works ... as does Timari.

4. So basically ya just shoot the chosen mob and run away (aka kiting) . Since you can run while shooting and since you faster than the fatties, you should take 0 damage other than credits.

5. Another approach that many folks use to cut down on digging ammo mats is to use enchants .... once you get damage down in ranged, you can put on amps with an enchanted elemental spell 9as long as spell is lower level than ranged skill) and finish it off with spell enchants.

6. I would recommend doing this w/ a packer. For launcher and auto launcher, best put them on follow. Fill the packer with mats, then craft up some ammo filling your bag and spare room in packer. Put packer on follow and 'run and gun" ... not only will this allow you to take more ammo from inventory on the run but the packer will also work like a fullback blocking for the runner as the mob(s) chase you.

7. I, and many others did this w/ multiple packers and it was like have a whole bunch of linemen blocking for you :). Hornchers at Loria Ponds is a popular "get to master" site as the AoE effect grabs multiple mobs and they also quite social... so you are almost always running in circles pulling 6 mobs. Running the mobs into trees, branches and around other obstacles is also a help.

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