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Roleplay Metagaming

Jahuu
So, if my RP is to be mean to everybody and aggrodrag crafters, I'm just dull roleplayer?

And if I single people and tease them systematically using OOC knowledge, maybe I'm just mean person and hiding behind roleplay?

If your RP personality is mean and rude, and you make it clear you're roleplaying that kind of character, I do not think that is dull, initially; in fact it could be interesting. It is up to you to keep that kind of personality interesting, otherwise it might become dull.

However, your suggestion of aggro-dragging is going to break the current Code of Conduct. Do it once, it could be seen accidental, but if it's clear you're aggro-dragging onto people for the sake of aggro-dragging, I do not think people will agree that you're "roleplaying." That's more likely to be seen as harassment, and you can't hide behind RP to justify that.

As for the teasing, well, I can't speak for others, but if you tried that on me, it wouldn't be taken very seriously.
Bitttymacod
...In RP terms, you may have seen my postings on the message boards in the towns, or just heard me musing upon the natural history of Atys in the Rialto that is Universal Chat. These are (imho) in-between interactions.

If uni chat is RP, those are some blazingly fast izams. Like, teleporting telepathic izams. But even if it is considered RP (imho, it isn't to me), it isn't face to face, and there is seldom intimate conversations or interaction that might be best left to more private conversations. Uni chat wouldn't be the best place for those things, so getting to know a character better may be more difficult. Additionally, uni chat is a whole soup of conversation, so RP and OOC would be mixed together, creating confusion. Also, I do not think the CSRs would approve of people using the Uni chats for RP...
Zendae
About foraging while tagged, well, you can untag if you think it's not normal beiing attacked on sight can't you ?
Then, if someone think your are suspicious (at first, probably because of your guild logo but...) and approach you "hey! who are you !?" and if the conversation becomes angry, turn on the tag.

For you, having tag turned on is a invitation for RP, but I think also a personal challenge, or even a guild challenge. But it can be interpreted by other as a kind of provocation : "look, you are so rubbish that I can come tagged for foraging in your region without fear" (which might be true ^^).

I think I need to clarify a few things regarding this statement.

I do not turn pvp tag on as an invitation for RP, in fact, mine is off nearly all the time. If conflict in RP will happen, I will enable it, but otherwise it's off. However, in places like Gate of Obscurity, one of two PR regions where f2p can dig supremes, I cannot disable it. I used PvP in my examples a lot, but please do not assume such things.

My issue with the RP justification for PvP, is people use the exact things you mentioned. "Is a player's PvP icon on? If so, then they are provoking, or challenging my guild or person." Because you used the PvP tag as the basis for your reasoning IRP, which is an element of the game and GUI, you are acknowledging that your character somehow has relevant knowledge of this, which, they don't, because it's a game element. Do homins in world see the information above other homins' heads like players do? No. That's what I mean by metagaming. People see that, and try to RP it as justification; jumping the gun and starting combat before even attempting a dialogue. Only after they attack the person in question, do they say something, if anything.

Now, if a homin is trying to provoke via PvP tag, like you suggested, and they -incorporate- RP into it instead of trying to justify it -with- RP using elements like PvP tag, Guild icon, etc., I think it's OK. For example: Let's say Wirroy is in the desert with PvP Tag on. You pass by him and he starts an IRP conversation egging you on to attack him via insults or something. That is a good RP justification for PvP, not "I felt challenged because you have PvP tag on," which incorporates an element of the game that a homin character technically has no awareness of.
Zendae
But we cannot force a change in players behavior. Just do your way, and maybe other players will understand then imitate you because they liked it or thinks it make sens.

If there's anything I want someone to take out of this topic, is while I may not be able to completely change a way someone RPs, please consider this:

If both are willing to RP, treat a stranger how your character would, or according to any relation that you've developed, and try to refrain from using those game elements we players can see IRP. Yes, there are stereotypes for homins and affiliations, but don't make quick judgements on those alone. Use the game elements as a Roleplay Hook instead of using them in roleplay to justify an action. Use a player's guild icon to start an interesting conversation if you, the player, knows it's of an opposing affiliation. Use PvP tags to start some beef with another homin (like my above example). Use your alignment as justification for RP combat when the time is right, such as finding out the other homin has that affiliation, not on sight like an NPC. Our homins aren't programmed to attack on sight like an NPC checking your fame, we're players that pour our heart and soul into our characters. Let's act like it and show it.

In roleplay, treat homins like people. Not a sum of their guild affiliation, their homin's affiliation, whether they have PvP Tag or not, their levels, their fame etc. Homins are more than that. They have unique personalities, relationships, skills beyond the skills the game lays out, mannerisms, jobs, ideals, dreams, goals, and more.

Also, people treat the factions as set in stone, and completely abstract. Remember Homins make up the vast majority those factions (from what we see), and they have the same traits listed above, like all characters. Not every Marauder is a bloodthirsty near-bandit, not every Kami and Karavan follower is 100% unquestionably devout, not every Ranger may believe completely in self-defense only. Some Marauders have different or more goals than conquest and anarchy, some Kami/Karavan doubt and question their beliefs and search to answer and fix the flaws, perhaps some Rangers are sworn to self-defense only because they know they have an insatiable love for battle and wish to contain it. There is more to a faction than considering all others enemies; you do not have to work with other factions 24/7, and disagreements are OK, but don't treat them as black and white.

The game isn't perfect, and it would take a lot of effort to program a NPC to show all of those things dynamically, so let's make our homins act the part. Create a clear line between OOC actions and RP, so the curtain of the stage isn't torn to pieces trying to figure out if it needs to open or close.
Neira
How about using an api-key to make sure that homins with just the right fame are welcomed to an event to overcome the nuisance to've to deal with finding out about one's past history and political standing out of convenience... would we that count as metagaming too?

As for the actual opening post: I'll assume you wear your guilds badge somewhere on your clothes/armour, yet I'll not assume knowing your name or past history with the exception of maybe rumours that had word going around, but those are just that, if at all,... rumours.

It's, quite franky, mostly a problem with roleplayers pretending to be good at what they do because they're following the mainstream-common without further own expenses in finding out more about a specific character, in-character...

I do not believe this is something that should be addressed with a systematic solution; players generally respect the fame requirements with events. Besides, within events, we already set broad fame requirements, and I do not think they should get any more specific than that. (i.e. "Anyone with positive Fyros fame") By doing that, you already get a little background on the homins attending, like having a friendly or cordial background with the Fyros and by attending, are showing interest in the events of the Fyros. For the homins that don't attend, the possibilities are too numerous to assume, both IRP and OOC.

Next, we should never assume anything about any other homin, IRP. What do you do if they don't respect your assumption? Are you going to try and force it on them? Are you going to bargin with them and create a furthur disruption in the flow of things trying to get them to adopt that assumption? What I suggest is don't assume anything about homins outside your circle of acquaintences IRP, especially physical appearance beyond what you actually can see in game, until you get a good basic understanding of a character. This aligns with the third point of yours that I quoted, what I mean by "lazy..."

...People make all these assumptions, and act on them, without knowing if these things are entirely true or false. I agree that RP'ers tend to follow some mainstream behaviour because it's easy, but I'm suggesting that people start breaking away from doing that. Of all the RP sessions, no matter how long or short, I've been in, straying away from mainstream, considering the situation and reacting appropriately in character, and putting some effort in makes them more dynamic and entertaining to watch and participate. I want to see more RP like that in game.

Going back to your point about something like an API key. Maybe we could have an RP Tag to show that we are willing to RP? But I do not think it would change much in the short or long term.

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"To believe an ideal is to be willing to betray it." - Kreia
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