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KipeeCraft needs volunteers / testers to add postcraft formulas

This was just an example, no real code. It is related to single and double and the fact some numbers can't be stored in those datatypes. I had everything on currency before (could also use integer only and scale everything), but ryzom is internally also using singles and doubles. When I had KC *exact* it spilled out wrong numbers, because the game also has some rounding, cutoff, drift etc.

It is quite a challenge... But a welcome one.

arc

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Last visit Thursday, 28 March 21:53:17 UTC
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