1) I hadn't considered the Bleed stanzas since many who use it wind up reducing the levels of Increased Damage and/or using a lower-than-maximum level of Bleed. Rather than account for that added variable, I felt is best to disregard it for a crafting calculator and keep it a simple "damage times speed". However, given the near-universal use of maximum levels of Increased Damage (or Hit Rate), I felt that doubling the DPM figures listed would be more representative of the most common use cases.
2) Most likely, but I've overlooked enough simple/obvious things that, whenever I see something that I know I myself might screw up (or have screwed up in the past), I just have to bring it up. I do like your idea on the interface.
2) Most likely, but I've overlooked enough simple/obvious things that, whenever I see something that I know I myself might screw up (or have screwed up in the past), I just have to bring it up. I do like your idea on the interface.
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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.