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Collecting Kipee Craft (Ryzom Craft Simulator) wishes and annoyances

I've been asked to continue this project and fix some things recently, so I wanted to start a topic and collect some of the issues you have found or would like to see changed. I can't promise anything, but with the completion of some of my other projects I might have some spare time for kc again.

I'll start:

- integration with the game api to craft with only those materials a player really has access to
- with the above, simulation of a real inventory with amounts, right now every items is available unlimited
- skin support, some users hate the colorscheme
- addition of missing materials (generics, special yubohoho loot etc)
- a better way to manage materials, set their stats, check for errors / typos
- a central page to see which postcraft formulas are still missing or generate errors
- a central page to quickly copy postcraft formulas to other recipes and in general manage them more easily
- native cross platform support
- better recipe generation with a color set (e.g. beige heavy armor)
- more intuitive interface for some areas like jeweler or evolver
- a better way to search through existing recipes, e.g. show all amp recipes where heal is above 80% or those who DON'T use zun amber
- user set frames to e.g. mark a certain material with a yellow, red, etc border to quickly find it or distinguish between rarities etc
- shopping list / bill of materials, get a list of materials needed to be dug / hunted for a set of armor or any combination of recipes
- make the evolver more flexible e.g. let it fill missing materials in partly finished recipes
- ability to import whole jewel sets and see the combined stats


You can find the current version here http://www.mollylovescake.de/kipeecraft/
and the beta here http://www.mollylovescake.de/kcbeta/

arc

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