IDEAS FOR RYZOM


Gameplay de recrutement des gardes régionaux

I cant understand much, the google translate from fr->en is very bad, but if players have to pay for guards, players arent going to like it. If you offer them something for the same content, it might work better.

How about make players to join this guard group? Offer faction points to protect areas against enemy of their land? Offer purely cosmetic gear (like the burning pumpkin, but with some relation to the nation? =D) or like choice gear or just something?

Open PvP isnt very good idea imo, there is players who love it and there is others who hate it. Sandbox should work for both (just my opinnion, like everything I write lol). However adding more PvP content is good idea (as long as when I'm tired/afking/digging, I can be just PvE dig, craft and kill myself with gas xD).
Jazzy
Another example, in FH it was the only city that had no anti-marau guards (by choice of trying to develop a defense system with PJ: UFA) in the end, ALL night, it was pvp ! more one possible connection with guildoux quiet, friends or whatever. The barn FH was more populated than your camps. Result, well the guards alas income.

I dont understand anti-marauder NPC guards in cities. All them should be able to be killed, if people dont protect the cities themselfs, enemy of the cities should be able to just walk there. If someone kills the guards, aggro can walk in the city, it's citizens responsibility too to keep city safe. I try as principle to come and protect Zora if it's attacked, but I never hear of the attacks before they are over.

tl;dr Punishing people for not doing PvP isnt making anyone want to do it, encouraging them with reward could.

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Last visit Friday, 19 April 12:51:44 UTC
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