DISCUSSIONS AROUND ONGOING PROJECTS


Discussion around "Ryzom moves to Freemium model announcement!"

Daomei
Yes, if one is lvl 250, one does not get xp anymore. The only way to get "points" is having dp being worked off. That does help a teamed helper, no matter whether healer, damage dealer, or CPer, only in case if she has DP, too. With that strange q150 rule, this will not be the case anymore, or only some ten to hundred dp being worked off every digging instead of up to seventy thousand.

To earn xp while digging, one has to dig at qualities usually from up 10 quality degrees above the own level to at most 10 degrees below. Higher above (possible if you are higher in a different eco) is not sensible as the failures destroy more than the "overdigging" benefits, lower below leads to very low xp, down to 5..9xp for qualities 20+ below level. So CPing earns XP only with diggers below lvl 250 digging -10..+10 around their level.

Until the recent change, a CPer could assist any such digger. A formerly subbed freemium with digging levels above 145 would not earn her xp even if the recent nerfing would not exist. Equally, an unsubbed melee with levels above 145 would not earn her xp when healing or fighting alongside. Even a subbed, say lvl 150 melee or mage attacking a, say lvl 130 foe in team would not earn xp. Such is the mechanics of team play.

But so far, most lower level players, no matter whether f2p or not, could contribute to lvl grinding teams. A CPer of, say lvl 30..70, could use her limited ground stability skills to prevent gas/explo most times and earn the same xp as her lvl 125..249 teammate. Similarly, every small player may assist stronger players as e.g. a healer in grinding teams fighting lvl248 kinchers/najabs, 247 hornchers, 250 plods/shalahs, 251 cuttlers, or 255 jugulas.

The good thing with that is the bond between even fairly low level and nearly highest level players. This bond is cut when nerfing the ability of lower level players to cooperate in team.

As told, all that does not apply to masters. Yet, digging masters may allow small harvesters to prospect for them. This aspect, fortunately, has not been nerfed.
"hey devs, i met this lvl1 guy that came from silan right away, i like him hes my friend, can you not make the rules apply to him to we can play together at my level content, k thnx"

A level 1 coming from Silan did a stupid move, btw., and it is hard to support her appropriately as a lvl 1 will have neither healing nor CPing abilities and has to work hard to get at least close to one who passed all Silan tests, being lvl35 min in melee or magic, and lvl 21 at minimum in all the rest. But the devs had made the rules apply to support even low level characters. The CP nerfing was an architectural breach of these rules.

One thing at the end: Please do not think that I argue out of arrogance or contempt. I value your thoughts and your interest in many aspects of the game and acknowledge that you have good knowledge and sane ideas about much of it. As far as I feel you to be in error, I consider these errors worth while the effort to be corrected. Btw, I don't claim to be always right.

if a 125 freemium can help heal a 250, why can't a 125 help cp a 250.
i agree with that. i want that. i have a cp alt, i dont forage without it.

i only wanted to point out that we shouldn't twist this all in a way that makes us pretend to be some heroes of justice that save 1-125, the cap effects the subbers, and us subbers are complaining about it. a new 1-125 player would not complain about it because he needs nothing beyond 125, until he wants more and decides to sub.

but meh lets be done with this, it doesn't rly matter anyway. if they remove cap, fine, ifnot fine too. i just didn't like people pretending.

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