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Bunny Tools 3.0 - Bugs, Ideas, Feature Requests, Comments

1.  Get Craft Ranges Tool In game

Left it out there for a while so player base could tweak. had lots of discussions but none have resulted in any changes so far. Giving it one more shout out before trying to convert.

http://app.ryzom.com/app_forum/index.php?page=post/view/171238

So if anyone has noticed any errors, suggested adjustments, etc .... and is willing to contribute to fixing it, using Arc's Database Tools or Kipee Craft .... figure out what mats are needed for 0% pre-craft and 100% pre-craft and run a test / post results for any of the categories ... Durability, Sap Load, Lightness, Damage, Speed, Dodge Modifier, Parry Modifier, Adv. Dodge Modifier, Adv. Parry Modifier


2.  Add Ranged Craft to Above Tool.

I know some of the numbers but not all.  Any of you folks coninually working on Boosted launchers wanna take a shot here ?


3.  Bug Fixes, Errors, Etc.

At the same time will be addressing some errors / mistakes / bugs.  These have been reported so far, some verified ... chime in if you've noticed:

A.  In the Mats Calculator for Ranged / Ammo as well as Armor - Resin is spelled "Resing" - FF. ...  Fixed

B.  In the Mats Calculator for Melee all Mats are listed by what you dig, bit it says "Grip" where it should say "Fiber" - FF

C.   Najab data says they have a "rot" attack, which is probably a typo for "root", but they might actually use "slow movement" as sys info says "you are no longer slowed down" when the effect ends - Placio.

D.  Someone found an error in the Exe Mats Tool; I was saving the IG mail but can't seem to find it.

E. The requirements for Bucklers are wrong. Should be:

1.5 x constitution, or
Highest Skill + 25
whichever is less.

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