OFFICIAL NEWS


[Ryzom Forge] Meeting (7th of december)


1 Ryzom on Steam


1.1 Dev Group

Kervala: 
Changes done since 23 of november in Ryzom Core:
- Complete suppression of Yubo chat.
- Fix of crash within OpenGL driver (patch by Kishan)
- Fix of weather diffireces among all the OS (patch by Kaetemi)
- Temporary disabling of CFixedSizeAllocator which made crash the client (must be corrected)
- Fix of the icon in Linux dock (for steam)
- Adding of RC files for DLLs and client under Windows to get exact version number.
- Update of translations.
- Improving configuration detection with CMake.
- Suppress of revision.h generation to avoid having to recompile client each time.
- Using of CMake timestamp instead of system commands.
- Fix of mesh_export compilation under Linux.
- Fix of client compilation under Debian Squeeze.
- Dispaly of virtual reality page only if compiled with Occulus Rift SDK.
- Several ergonomic improvement of configuration pages.
- Adding of anisotrop filtering among options (graphics => special effects, just above Bloom)
- Implement of new HTML tags (H1, H2, ...) (by Nimetu)
- Implement of links with anchor (by Nimetu)
- Style for <del> <u> <em> <strong> <small> and <dl> tags (by Nimetu)
- Compiling of crash_report, message_box_qt et words_dic_qt with Qt 5

In progress/to do:
- Compilation of windows client under Linux (automatic process)
- Finalization of Ryzom configuration (MFC and Qt5 versions).
- Suppress of too verbose messages in logs.
- Final fix of the crash with those CFixedSizeAllocator.
- Implenting launching of apps from OS X client
- Updating of game data and fixing textures' bugs (by Kaetemi).
- Updating game credits ( + adding the contributors ).
- New manuals.
- New FAQ.
- Fix crash after reselecting a toon.
- Bad mapping of keys for shortcuts under OS X.
- Recreate NSIS package for windows official client and upload it on SourceForge.
- Create PKG package of OS X and upload on SourceForge.
- Update linux client on sourceforge.
- Fix the bug of univers channel that does'nt close.
- Put a new SSL certificate on RSYNC (Ulukyn).
- Recompile server with weather code (Ulukyn).
- Regenerate .packed_sheets.
-Improve graphic of downloading page of beta client.

Q: Is it possible to have the complet list of changes regarding html, list of tags and new attributes implemented? Or at least a link where we could keep informed.
A: Changelog: http://ryzom.kervala.net/clients/ryzom_changelog.txt
Detailed version: https://bitbucket.org/ryzom/ryzomcore/commits/branch/compatibilit y-develop

List of changes in the ingame browser: http://app.ryzom.com/app_forum/index.php?page=topic/view/24138

1.2 Translation Group
Gaueko: We are working nice and fast. With the new help we have we think we will be able to make both checks before Steam.

Q: both checks?
A: Yes. As I said previously, we will make two checks. First one is just to check grammar and spelling mistakes (or translation ones if they are needed). And after that we will make a second check to fix the Lore mistakes. Or any other thing we find that is not related with grammar or spelling. We thought in this two checks since we thought it was better to have the first check done before Steam, and focus on the rest after that. But we want to make the Steam release bit later (still not decided) to have more time, not only Translators, every one. But Translation Team is working very good, so maybe we have time for both.

Q: "We want to make the Steam release bit later (still not decided)": if not decided, later than what then? 
A: We have lot to do, so we need it; we need more time for sure. What is not decided is how much more yet. First idea was to release this month, but there is still much more to do. And even if the translations are going pretty good, we were given one month the first time. But that is not posible with all the amount of files we have to check.

1.3 Communication & Marketing Group

The work is still in progress on Steam Ryzom page, to add description of the game, representative screenshots (so not edited, with and without interface), and to select videos.

Q: So i guess guides are part of that work? 
A: I am not sure. I think they are. But Tamarea is working on this, so I will ask her.

---

Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com
Show topic
Last visit Saturday, 27 April 06:04:41 UTC
P_:

powered by ryzom-api