Graphics


[GFX] Any plans on increasing graphic or just texture improving ?

[quote=Bitttymacod]Browserice --

[...] not to mention the probability that offering options to increase poly count [...]
i don't think it's necessary ... at least the player models, weapons etc ...maybe the buildings could be a higher poly ...
The thing could be upgraded is the maximum size of textures.


[ ...] would mean that the download of the client and data (which is already massive) would double in size. [..]
Ryzom Client is very small atm.. i don't think it's a problem ...today.

[...] Improving the bump maps and such would be nice, but that's a lot of design work for small benefit. [...]
that's the point, there is nothing to improve - afaik. No bump maps or displacement maps implemented yet. I don't know what goes wrong, but afaik at googles summer of code 2013 ...there was a project to upgrade NeL to OpenGL 3.0 and also add bump map support. Somewehere in the internet i also have seen some renderings with bumpmap ...but im not sure if it is already implemented in the "live" engine or not.


[...] Can you point me to a game that demonstrates the "much higher quality graphics" of modern MMORPGs? [...]
we are all fans of Ryzom, but of course it's true ...Ryzom is developed by 2001 and released 2004. Of course there a many modern MMORPG those are using much more modern engines etc. ..but don't think that this is the point. Point is, there is nothing bad to "improve" a 10 year old engine a bit (and bring it live into game, too!) :)

---

Purg Derren

Show topic
Last visit Thursday, 28 March 22:34:00 UTC
P_:

powered by ryzom-api