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Question aux travailleurs de l'ombre : quid des maraudeurs dans des guildes ...

Arugula?
Arugula
If a guild is indeed neutral, which essentially means they don't role play, why couldn't they invite anyone they wanted?

I don't see how that follows. I can easily imagine a neutral guild that is strong on Roleplay, whether it is Trytonist or Ranger. (In terms of roleplay, a Marauder guild is not neutral in my opinion.) Such a guild would not invite people who could not uphold its ideals, which would mean national patriots or religious adherents, simply because those people could not be neutral in roleplay terms.

I belong to a neutral guild. Phaedrea's Tears is a true neutral guild. We don't have "Kami/Karavan for tps". It is true that the guild per se is not a roleplay guild, but some of us very definitely do roleplay, and I maintain that in our determination to be truly neutral, all of us do a tiny bit of roleplay.

Having said that, I agree with most of what you said. The game needs to encourage players at ALL levels of roleplay from intense down to none. It also needs to have a truce. The non-roleplaying(HRP) players need to give the roleplayers(RP) room to do their thing -- it is not a right of HRP players to attend every roleplay event regardless of their game status. In return, the RP players need to stop writing and speaking as if HRP players were destroying the game -- by the very act of playing, they are helping the game.

A friend of mine has a saying: "The best should not be the enemy of the good." He applies it to an historical recreation group. I feel it applies here as well.

With respect,
Mac'Od Bittty
Tryker Ranger Aspirant

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
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