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So, About This New Economy ....

Sisika (atys)
It seems like the big difference in this economy is not that it's necessarily harder to make money, but that you can no longer make lot's of money selling mass quantities of unwanted junk to NPC's.

So now you just craft lower quantities of unwanted junk and give it to random mission givers? Riiight, because that is gonna make for a robust player driven economy. =P

I just think there should be multiple ways of making dappers, all of them more or less balanced. Missions for those who want, mass crafting in front of the hawker, for those who prefer that, killing and selling loot, etc etc. Sure, crafters will always be richer, missions will pay more than NPC vendors (because it takes more time to do them), but in the end the options should be more or less balanced IMO. *shrugs*
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Last visit Wednesday, 27 November 01:06:39 UTC
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