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Economy changes are annoying!

Indobi (atys)
The old economy was sad, the worst aspect of the game IMO. Things might be better with the new system. Too soon to say for sure. I am now having to make real choices about what to spend dapper on. That is a good game feature. My net worth is slowly increasing, which is as I would expect. So far so good. I don't object to doing missions. I can feel the pain for those who find that objectionalble. Personally I wander the wilderness prospecting and doing missions for wandering npc's and camp npc's when I encounter them. That does not get grindy for me. Progress is slow but I have no concerns about that.

But I do worry about the long term. Even at this rate I will eventually be rich enough that dapper are once again meaningless (although it will now happen more slowly than in the past). As Gilgamesh pointed out, the only way to keep things balanced in the long run would be recurring costs: rent for appartments, guild halls, outposts, meks, etc.

I must respectfully and vigorously disagree with your first paragraph and agree with your second.

Everyone who has commented in this thread has fallen into the trap that the modern world has fallen into: Economy == Money. It just isn't true. Economy is just a description of how homins get the things they need. At the time of the reset, the economy was based on barter and on gifts. Right now... well, it's based on barter and gifts because people are having a hard time earning dappers.

In the end -- any economic system that is based on an infinite supply of raw materials will end up using barter and gifts. The Northwest Native Americans (who had a close to infinite supply of the raw materials they valued) had a word for it: potlatch. Your status was based on what you gave away to others. In our system pre-reset, that was such things as using two tps to run half-way across a region to rescue a friend in need, or giving a gift of a well-crafted set of jewels or an amp, or giving a new homin the money needed to buy a pack animal to allow himmer to set themselves up. This was a realistic economy for the world as it was. There were adjustments that could have made it more difficult (most of which had been and are being proposed by Gilgameesh), but the current system is NOT realistic.

The new system encourages a much more selfish (self-oriented might be a better phrase, but I think of it as selfish) point of view. As an other-oriented person both in real life and in game... I don't like it.

I do understand that a few changes have already been made, and I will shortly be back to see what they are.

(And I need to get my sig back...)

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
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