I got 2 mentionable craft skills, one of them not 250. I found missions that even i can do. I dig an hour to get materials to do 3-5 of them (they got short cooldown). When i do one of those i can buy a pick, a tool and still got money for several tps and get some craft xp at the same time.
I can increase my dappers without much effort. I can't buy 3 600k packers a day.... and i can't scout for bosses hourly using tps. But that's it.
I think the new system is much more realistic. Make items that either players buy from npc shops or make them to satisfy the demand of npcs. Making items without any demand should not result in wealth.
There is one issue though i'd like to be adressed. 9999% is far too low as max resale prize now. I won't sell a good q250 amp for 25% of the reward of one completed mission.
I can increase my dappers without much effort. I can't buy 3 600k packers a day.... and i can't scout for bosses hourly using tps. But that's it.
I think the new system is much more realistic. Make items that either players buy from npc shops or make them to satisfy the demand of npcs. Making items without any demand should not result in wealth.
There is one issue though i'd like to be adressed. 9999% is far too low as max resale prize now. I won't sell a good q250 amp for 25% of the reward of one completed mission.
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Casy * Foreign Secretary * Alliance of HonorIntensive Care Bear