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Economy changes are annoying!

I would like to say that many valid points were raised here by many homins. As someone who actually does enjoy trading (to an extent, not to just do it all day) I can see where this might go later but I must agree that it is , at least to me, an overcorrection.

I am now, even at low level, legitimately wondering if I can buy back my pick after it explodes (it looks like it explodes faster now, maybe I am imaging it, I can't say for sure)

Yes we can do missions from npcs that give some dappers (great, those missions were worthless before for dappers anyway)

I like that this means we dont loot everything we see and run back to town to sell - if you pick up loot now it just wastes space unless you plan to craft it, and if you craft it, it is to wear or basically give away as no one has dappers to buy anything with (lets be honest, lower level or perhaps more laid back players especially)

I am not really working hard on getting dappers at the moment I expect an adjustment to be made and i;ll probably feel annoyed at selling anything now to find out later i could get more, I am conservatively waiting a little before jumping in, many new changes have to be adjusted at least somewhat

I urge the common -but not unimportant by any measure- homin not to worry much. At the moment I gift most of what I make, when someone asks me how much i want for it i reply like this: well, my craft too has only gone down by 1% that's not a big deal, keep it and lets see how it all turns out

I happen to like digging but digging for the sake of it is mostly sad now, might as well drop the mats or craft it in-situ and drop it and keep going, yes some of us dont want to fight alot or do alot of missions or faction runs... but what choice is there now, have to broaden horizons. It's a nice idea, in many ways, but overshot, i honestly feel.

Also I don't like not being able to TP to res someone, suck up the dp? because but hey, double exp if you are subbed right, why not... aha- pay to win now? I honestly do not know. So far the filled servers of lovely german and french folks have saved my friends before I arrived, I really like that too. In the early days while we are adjusting, let's perhaps agree to grudgingly agree and tide it out

For the casual player it might not be readily apparent how scarce dappers are right now, they might waste them very badly, please advise your friends who are newbies to be careful and not to worry quite yet the community is still full of helpful players who will spot you a TP gift even if it hurts them a little more than a little

If we can have a way to get some dappers from the npcs besides those strange missions, even if it is a smaller amount, it could be good, but i understand its hard to make a bold change and balance everything, I wish the developers the best in figuring out the balance (if they leave it like this, well, i dont know what ill do lol)

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