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Economy changes are annoying!

The NPCs are not interested in your goods, especially not your grind trash, as such they don't offer too much money for them. Dappers don't appear en masse from thin air. Improving is an investment. You can profit by crafting useful goods and selling them to other players. Other players are very likely also interested in purchasing your materials at the more conventional market prices.

On the matter of expensive TPs, transportation is and should be expensive. Solo tp-dig-tp-tp-dig-tp is a joke, and I don't see what's so fun about that. If you want to exclusively harvest, get players in your guild to form a mektoub caravaan to travel the materials to your guild hall, way more challenging and fun. This gives a purpose to your actions. Capturing outposts now also gives you the economical advantage of reduced cost in getting your harvested materials to your guild hall.

Dappers should not enter the economy any faster than they leave. You should not get more dappers from NPCs than you need to pay them.

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Kaetemi
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Last visit Tuesday, 26 November 23:51:56 UTC
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