I think it actually may have less to do with the mouse and more to do with OpenGL vs DirectX.
I've noticed that if I use the config utility to tell the game to run directx, I don't get the bogged down mouse look, but if I change it to OGL, I do. (both in Windows 7)
I still run it in OGL mode, simply because I like the way OGL handles alt-tabbing better than directx does. I've just learned to live with the slow mouse look once in a while.
I've noticed that if I use the config utility to tell the game to run directx, I don't get the bogged down mouse look, but if I change it to OGL, I do. (both in Windows 7)
I still run it in OGL mode, simply because I like the way OGL handles alt-tabbing better than directx does. I've just learned to live with the slow mouse look once in a while.
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