The biggest problem at the moment are not the C++ developers ;-) (ryzom core got some incredible people there)
But they need to redo the tools so they don't rely on Windows and 3DS Max any more (is currently in progress in Ryzom Core)
What Winchgate doesn't get from the OS project are the real content and designs for (new) objects and if they want to get help here they need the revamped tools for e.g. designers using blender instead of Max
And I don't think that it really matters what kind of code they use for the missions/rites (as long as it's running stable and fast enough) - let them use PHP if that's faster to implement...
And in Ryzom Core they are searching for designers as well (to have some nice new models that can be used for testing purposes and maybe redo some of the older textures)
But they need to redo the tools so they don't rely on Windows and 3DS Max any more (is currently in progress in Ryzom Core)
What Winchgate doesn't get from the OS project are the real content and designs for (new) objects and if they want to get help here they need the revamped tools for e.g. designers using blender instead of Max
And I don't think that it really matters what kind of code they use for the missions/rites (as long as it's running stable and fast enough) - let them use PHP if that's faster to implement...
And in Ryzom Core they are searching for designers as well (to have some nice new models that can be used for testing purposes and maybe redo some of the older textures)
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