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Ryzom funds and F2P cost vs benefit.

Baldanah
I would think that letting people sub here and there , then when it expires locking the skills to whatever the Unlimited Trial cap is would work better .
+1
Cyberghost
Subox
what about packers, appartement, gh, gear, ...

everything that homin has would be lost till he subs he wouldn't be able to access his packers/app/gh, ...
the stuff he's wearing should be auto unequiped (wrong lvl)
and so on

yes ...
This isn't really a problem from a player's perspective. Keep your essential "F2P" gear in your mount. You get your packer and apt storage back when you renew your sub. It's better than getting locked out completely.
Arfur
I understand your concerns but what you seem to be asking for is a reduced sub for part-time players.
Well not necessarily for part time players, but for people using the "F2P" model that are willing to pay for extra benefits. Or Baldanah's suggestion above could be used instead of a "sub-lite," since it would remove the lock-in associated with subbing.
Arfur
If I was in the situation your example student is in, I would sub for 3 months (or whatever), then let it lapse and play an F2P character part-time. Then when I can play full time again, re-sub and go back to the main character.
Good point, and that's a do-able work around. :)
But having to switch characters and accounts like that is not really ideal from a player's perspective. The example student can still play but would be locked out of his main account for those 9 months. So there's still a dis-incentive to go P2P (gets locked out of his main toon) and an incentive to stay F2P (gets to keep playing his main toon).
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