Karnig
GorranI would like to see the OPs become dynamic: Have all the buildings require regular upkeep. Allow guilds to build new buildings as has been mentioned but require all buildings to require regular maintenance via mats. X number of mats need to be given to a guild NPC at the OP on a regular basis to keep the buildings in good condition. More buildings would mean more mats. If a guild fails to supply its OP, the buildings start to deteriorate. Drill production would drop. Eventually, the buildings would fall apart completely.
I like this idea, quite a bit. We talked about OP buildings for an SoC project as another option for a 'dapper sink.' This is typically regarded as okay because players get something out of the added costs.
But recurring costs for things like guild halls, player apartments and outpost buildings seemed like something players would not like, they're not really getting anything out of this change. What do the rest of you think?
Simple (hah, I know the worst thing you can say to a programmer is "Oh, it's simple!") solution is to make two levels of apartments/guilds halls/etc. Keep the first level as they are but offer other levels with 2x, 3x or 4x the storage space. Have recurring rental fees based on the extra storage.
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